November 10, 2013, ver 3.3
- Moved to new host
- Added map options for player
- minor GUI changes
October 10, 2013, ver 3.2
- Added icons to builder
- Added mini images to builder for the locations
- Reorganized a few options in the builder
October 1, 2013, ver 3.1
- UI overhaul for player, a bit more "shiny"
October 1, 2013, ver 3.0
- added items & inventory
- added ability to define constraints, so that locations are only
visible after you have picked up an item or visited a location.
- added an optional image/description displayed after you have arrived
at your location
- Misc UI updates
July 27, 2013, ver 2.2
- Added multinat support, at least for Dutch and Norwegian
- Security updates
- Added ability to see all locations on a map, for the builder of the intercache
(this was in the older version but never officially released)
July 3, 2013, ver 2.1.1
- Minor update to allow for removing an image from a location. Previously, once set, there
was no way to remove it!
July 3, 2013, ver 2.1
- Added ability to upload an image for each location. This will make it no longer
necessary to code html to have pictures. HTML is still supported, but this might be
an easier option for some.
- When new users sign up, they are sent a welcome message with a link to the facebook group.
July 2, 2013, ver 2.0
- General UI overhaul for builder, player should be largely the same.
- Color scheme updates, still not happy with current state.
- You can now add locations that require navigation, but do not show the navigation pane/arrow.
This can be useful if you want to get somebody to a location, but not direct them via the arrow.
- Added user options for changing password, and recovering a lost password.
- Added option to run intercache in debug mode, where the location is NOT checked when you run this.
This impacts only the cache owner, and normal players cannot run the cache in this mode.
- Page to edit location revamped, by adding collapsible sections for name, description,
coordinates, quesion/answer, and connected locations. This should result in less scrolling as you are
building the cache, but might require an extra button click or two.
- Players see the coordinates now in degrees and minutes (MinDec) instead of
Decimal Degrees (DegDec). Cache owners still see this in DegDec though as it's easier to
deal with the whole numbers - this will eventually be changed too.
- Code cleanup to prepare for items/inventory, and time restricted locations, both
utilized by creating a set of constraints.